tag:blogger.com,1999:blog-2874437125804268693.comments2017-03-25T22:29:33.383+01:00radical reaction[ad]PAOLO ALBORGHETTI paolo.alborghetti@gmail.comhttp://www.blogger.com/profile/09428753805149847292noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2874437125804268693.post-20923482911034125012017-03-25T22:29:33.383+01:002017-03-25T22:29:33.383+01:00Helllooo, amazing work. I want to use this for a p...Helllooo, amazing work. I want to use this for a project and require some help to convert this patterns to 2d drawings.Let me know. Thankssss!!ABhttps://www.blogger.com/profile/00967846291977565550noreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-64254502193785006152017-03-25T22:29:03.489+01:002017-03-25T22:29:03.489+01:00This comment has been removed by the author.ABhttps://www.blogger.com/profile/00967846291977565550noreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-36095053792841587842014-07-25T16:59:35.723+02:002014-07-25T16:59:35.723+02:00Nice work Paolo. I'm curious about what type o...Nice work Paolo. I'm curious about what type of mesh data structure your using for the surface growth studies. I'm guessing it's something that allows for pretty snappy neighborhood queries?Dave Reeveshttps://www.blogger.com/profile/08614066056666034165noreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-49008630439204854762013-04-23T17:36:08.252+02:002013-04-23T17:36:08.252+02:00hello Paolo, yes this is the right email: perralth...hello Paolo, yes this is the right email: perralthallts@yahoo.com<br />thank youAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-62482851509568997972013-04-14T20:25:09.061+02:002013-04-14T20:25:09.061+02:00Is the email address correct?Is the email address correct?PAOLO ALBORGHETTI paolo.alborghetti@gmail.comhttps://www.blogger.com/profile/09428753805149847292noreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-82683428387386762132013-04-09T11:33:54.286+02:002013-04-09T11:33:54.286+02:00Hello Paolo, I'm also working on a similar scr...Hello Paolo, I'm also working on a similar script for my school project, but I have a hard time with the speed of the sketch...I'm using jose sanchez example of 2d stigmergy ...when I start to add more agents and higher resolution it's getting extremely slow...i was wondering if you can share this script?..here is my email perralthaltts@yahoo.com<br />Great work, by the way!<br />perraltAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-22211790644495787162012-10-30T21:28:21.254+01:002012-10-30T21:28:21.254+01:00uuu great...thanks Karsten!uuu great...thanks Karsten!PAOLO ALBORGHETTI paolo.alborghetti@gmail.comhttps://www.blogger.com/profile/09428753805149847292noreply@blogger.comtag:blogger.com,1999:blog-2874437125804268693.post-64822469538940908842012-10-30T20:58:01.404+01:002012-10-30T20:58:01.404+01:00Also possible much shorter:
Vec3D randomFacePoint...Also possible much shorter:<br /><br />Vec3D randomFacePoint(Face face) {<br /> float u = random(1);<br /> float v = random(1-u);<br /> return face.toTriangle().fromBarycentric(new Vec3D(u, v, 1-u-v));<br />}toxihttp://toxiclibs.org/noreply@blogger.com